# match Match processes all livingobjects sequentially. Tasks like creating new objects will occur occasionally and are scheduled after the end of a frame cycle. ![](https://docs.google.com/drawings/pub?id=1R3vKVKgbP0ZH-mi-peJLnnUBkmdNHLBSy7vNEG32wdE&w=840&h=317) Sometimes livingobjects can interfere and cause each others to transit to a certain frame. If `transition` is not separated from `TU`, late processes will be unable to cause any change to earlier processes; in this case, the earlier processes will gain tactical benefit. The following diagram demonstrates the problem (sprite courtesy Bandit from LF2). ![](https://docs.google.com/drawings/pub?id=1Sj9uenBMPkkbYflT6DZKhwdS7O0RZx8OmcfJu5cVuTM&w=448&h=571)